STABLE PROJECTORZ
A free tool for generating textures via Automatic1111 StableDiffusion.
Preserves UVs. Blend layers by brush. Aid with Backgrounds. 3d Inpaint
STABLE PROJECTORZ
A free tool for generating textures via Automatic1111 StableDiffusion.
Preserves UVs. 3d Inpaint
Blend layers by brush.
Aid with Backgrounds.
HOW TO INSTALL (TUTORIAL)
- The black window: Automatic1111 Webui
- Fresh neural networks from Civitai: SDXL vs SD 1.5 vs LoRA
- Fresh neural networks for ControlNet
- Where to install: 'Documents', not 'Program Files'
- Improving performance: tweaking the webui file
HOW TO USE (TUTORIAL)
- Structure: Input panel, 3D models, ControlNets, Backgrounds, Art
- Baking Ambient Occlusion
- Generating Projections. Separate generations per Mesh
- Blending projections by brushing the 3D object + Hue & Saturation
- Inpaint: Projections via Screen Masks + Brush opacity, hardness
- Inpaint: Enhancement via Backgrounds
- Depth adjustments
WORKFLOW EXAMPLES:
HOW TO INSTALL (TUTORIAL)
- The black window: Automatic1111 Webui
- Fresh neural networks from Civitai: SDXL vs SD 1.5 vs LoRA
- Fresh neural networks for ControlNet
- Where to install: 'Documents', not 'Program Files'
- Improving performance: tweaking the webui file
HOW TO USE (TUTORIAL)
- Structure: Input panel, 3D models, ControlNets, Backgrounds, Art
- Baking Ambient Occlusion
- Generating Projections. Separate generations per Mesh
- Blending projections by brushing the 3D object + Hue & Saturation
- Inpaint: Projections via Screen Masks + Brush opacity, hardness
- Inpaint: Enhancement via Backgrounds
- Depth adjustments
WORKFLOW EXAMPLES:
HOW TO INSTALL (TUTORIAL)
– The black window: Automatic1111 Webui
– Fresh neural networks from Civitai: SDXL vs SD 1.5 vs LoRA
– Fresh neural networks for ControlNet
– Where to install: ‘Documents’, not ‘Program Files’.
– Improving performance: tweaking the webui file.
HOW TO USE (TUTORIAL)
– Structure: Input panel, 3d models, ControlNets, Backgrounds, Art.
– Baking Ambient Occlusion
– Generating Projections. Separate generations per Mesh.
– Blending projections by brushing the 3d object + Hue & Saturation
– Inpaint: Projections via Screen Masks + Brush opacity, hardness
– Inpant: Enhancement via Backgrounds
– Depth adjustments
WORKFLOW EXAMPLES:
– Texturing a 3d leather bag
– Texturing a Dungeon Gate.