PROJECTORZ
Runs on your computer, for free (no hidden costs).
You will need an NVIDIA GPU that supports StableDiffusion.
AMD GPU is also supported but check #amd-gpu on our Discord.
So, at least a GTX 1080 or later, + appropriate CPU with at least 12 GB RAM. If using minimal zip, check Discord for instructions #custom-webui
This installer will install required Python and the Forge Automatic1111 repository. Installer will also automatically download some important Control Nets, which are several GB in size.
I was verified by Sectigo (Comodo) who gave me their digital certificate. You can right-click the exe -> 'Properties' -> 'Digital Signatures' to confirm. Check out the video about my certificate
I am a new developer. If you see "Windows prevented your PC from starting an unknown publisher app", click More Info and click Run anyway
I’ve included a video tutorial inside the program to help you get going.
Create, combine, and fine-tune high-quality textures for your 3D models, with ease.
- Preserves the original UVs.
- Makes multiple art variants (batches of art), via the Depth of the scene. Art is then automatically projected onto the 3D objects.
- Texture entire object at once, via Multi-View-Projection. Great for visual consistency.
- You can mix different art-projections and remove seams between them.
- Adjust blending by painting/brushing directly on the 3D model.
- Adjust Hue, Saturation, Value, Contrast of any 2D-art-projection.
- Generate and use 2D Background to inspire the StableDiffusion when texturing your actual 3D-object.
- Bake Ambient Occlusion shading, applies on top of all projections.
- Uses several Control Net units, the first one is Depth (ON by default).
- Uses img2img (Inpaint) Masking, to project only into selected areas. Ability to additionally enhance it with an inpaint-ControlNet unit.
- You can use additional control net, such as Style-transfer control net, etc. Open your 3D models (OBJ), your own textures (PNG, JPG). Both txt2img and img2img capabilities.
Consider supporting the project
Scroll down for the info about the latest-version additions.
Runs on your computer, for free (no hidden costs).
You will need an NVIDIA GPU that supports StableDiffusion.
AMD GPU is also supported but check #amd-gpu on our Discord.
So, at least a GTX 1080 or later, + appropriate CPU with at least 12 GB RAM. If using minimal zip, check Discord for instructions #custom-webui
This installer will install required Python and the Forge Automatic1111 repository. Installer will also automatically download some important Control Nets, which are several GB in size.
I was verified by Sectigo (Comodo) who gave me their digital certificate. You can right-click the exe -> 'Properties' -> 'Digital Signatures' to confirm. Check out the video about my certificate
I am a new developer. If you see "Windows prevented your PC from starting an unknown publisher app", click More Info and click Run anyway
I’ve included a video tutorial inside the program to help you get going.
Create, combine, and fine-tune high-quality textures for your 3D models, with ease.
- Preserves the original UVs.
- Makes multiple art variants (batches of art), via the Depth of the scene. Art is then automatically projected onto the 3D objects.
- Texture entire object at once, via Multi-View-Projection. Great for visual consistency.
- You can mix different art-projections and remove seams between them.
- Adjust blending by painting/brushing directly on the 3D model.
- Adjust Hue, Saturation, Value, Contrast of any 2D-art-projection.
- Generate and use 2D Background to inspire the StableDiffusion when texturing your actual 3D-object.
- Bake Ambient Occlusion shading, applies on top of all projections.
- Uses several Control Net units, the first one is Depth (ON by default).
- Uses img2img (Inpaint) Masking, to project only into selected areas. Ability to additionally enhance it with an inpaint-ControlNet unit.
- You can use additional control net, such as Style-transfer control net, etc. Open your 3D models (OBJ), your own textures (PNG, JPG). Both txt2img and img2img capabilities.
Consider supporting the project
Scroll down for the info about the latest-version additions.
Prompt by text or image. 3d Inpaint.
StabilityAI, Forge webui
Runs on your computer, for free (no hidden costs).
You will need an NVIDIA GPU that supports StableDiffusion.
AMD GPU is also supported but check #amd-gpu on our Discord.
So, at least a GTX 1080 or later, + appropriate CPU with at least 12 GB RAM. If using minimal zip, check Discord for instructions #custom-webui
This installer will install required Python and the Forge Automatic1111 repository. Installer will also automatically download some important Control Nets, which are several GB in size.
I was verified by Sectigo (Comodo) who gave me their digital certificate. You can right-click the exe -> 'Properties' -> 'Digital Signatures' to confirm. Check out the video about my certificate
I am a new developer. If you see "Windows prevented your PC from starting an unknown publisher app", click More Info and click Run anyway
I’ve included a video tutorial inside the program to help you get going.
Create, combine, and fine-tune high-quality textures for your 3D models, with ease.
- Preserves the original UVs.
- Makes multiple art variants (batches of art), via the Depth of the scene. Art is then automatically projected onto the 3D objects.
- Texture entire object at once, via Multi-View-Projection. Great for visual consistency.
- You can mix different art-projections and remove seams between them.
- Adjust blending by painting/brushing directly on the 3D model.
- Adjust Hue, Saturation, Value, Contrast of any 2D-art-projection.
- Generate and use 2D Background to inspire the StableDiffusion when texturing your actual 3D-object.
- Bake Ambient Occlusion shading, applies on top of all projections.
- Uses several Control Net units, the first one is Depth (ON by default).
- Uses img2img (Inpaint) Masking, to project only into selected areas. Ability to additionally enhance it with an inpaint-ControlNet unit.
- You can use additional control net, such as Style-transfer control net, etc. Open your 3D models (OBJ), your own textures (PNG, JPG). Both txt2img and img2img capabilities.
Consider supporting the project
Scroll down for the info about the latest-version additions.
Grab StableProjectorz and hop on to Discord if you need to discuss or clarify something. You can use the generated art for free, commercially.
Don't resell or sub-license the StableProjectorz, it's meant to be free for everyone. See the license below.
Copyright (c) 2024 Igor Aherne
StableProjectorz (Software) is a complementary tool for Stable Diffusion and interacts with the web-ui tools created by Automatic1111, lllyasviel, comfyanonymous. Igor Aherne is not the author of the Stable Diffusion algorithm. StableDiffusion, ControlNet, and their Webui tools and frameworks belong to their authors.
You may use, modify and sell the art generated by StableProjectorz (Software) in your projects, use this art commercially and free of charge. You may use this Software for free but you can't sub-license or resell this Software. You may not claim any part of the source code of this Software as your own, unless you produced it. You cannot host the Software on a server to charge money from users for a remote access to the Software.
"Attribution Requirements":
1. Attribution must be given to Igor Aherne and the StableProjectorz website https://stableprojectorz.com in at least one of the following ways when using this Software. You may choose to include attribution by mentioning it in the credits of your game or software, in its documentation, or in the references section of your video, podcast, or similar media. Only one of these methods is required, and you are free to select the most appropriate one for your project.
2. Attribution must also be extended to the authors of StableDiffusion, ControlNet, AUTOMATIC1111 stable-diffusion-webui, stable-diffusion-webui-forge (by lllyasviel), sd-webui-controlnet (by Mikubill), and any other software incorporated into the StableProjectorz.
However, it is not required to include these attributions within the art generated by this Software, unless required by the Law of your Country. You are not required to include these attributions in the description or metadata of the generated art, if you are distributing or selling the art as an asset or an asset-bundle, unless required by the Law of your Country.
"Derivative Works and Financial Transactions":
Any software that you derive from modifying or building upon the code of this Software (StableProjectorz) shall not contain donation/payment buttons or mechanisms that redirect such payments to any party other than Igor Aherne, unless explicitly permitted (in writing) by Igor Aherne. This restriction does not apply if you merely use the creative content produced via StableProjectorz, such as art assets.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. The user shall ensure attribution is given to the Copyright-Holder of this Software.
Grab StableProjectorz and hop on to Discord if you need to discuss or clarify something. You can use the generated art for free, commercially.
Don't resell or sub-license the StableProjectorz, it's meant to be free for everyone. See the license below.
Copyright (c) 2024 Igor Aherne
StableProjectorz (Software) is a complementary tool for Stable Diffusion and interacts with the web-ui tool created by Automatic1111. Igor Aherne is not the author of the Stable Diffusion algorithm. StableDiffusion, ControlNet, and their Webui tools and frameworks belong to their authors.
You may use, modify and sell the art generated by StableProjectorz (Software) in your projects, use this art commercially and free of charge. You may use this Software for free but you can't sub-license or resell this Software. You may not claim any part of the source code of this Software as your own, unless you produced it. You cannot host the Software on a server to charge money from users for a remote access to the Software.
"Attribution Requirements":
1. Attribution must be given to Igor Aherne and the StableProjectorz website https://stableprojectorz.com in at least one of the following ways when using this Software. You may choose to include attribution by mentioning it in the credits of your game or software, in its documentation, or in the references section of your video, podcast, or similar media. Only one of these methods is required, and you are free to select the most appropriate one for your project.
2. Attribution must also be extended to the authors of StableDiffusion, ControlNet, AUTOMATIC1111 stable-diffusion-webui, stable-diffusion-webui-forge (by lllyasviel), sd-webui-controlnet (by Mikubill), and any other software incorporated into the StableProjectorz.
However, it is not required to include these attributions within the art generated by this Software, unless required by the Law of your Country. You are not required to include these attributions in the description or metadata of the generated art, if you are distributing or selling the art as an asset or an asset-bundle, unless required by the Law of your Country.
"Derivative Works and Financial Transactions":
Any software that you derive from modifying or building upon the code of this Software (StableProjectorz) shall not contain donation/payment buttons or mechanisms that redirect such payments to any party other than Igor Aherne, unless explicitly permitted (in writing) by Igor Aherne. This restriction does not apply if you merely use the creative content produced via StableProjectorz, such as art assets.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. The user shall ensure attribution is given to the Copyright-Holder of this Software.
Grab StableProjectorz and hop on to Discord if you need to discuss or clarify something. You can use the generated art for free, commercially.
Don't resell or sub-license the StableProjectorz, it's meant to be free for everyone. See the license below.
(14 Feb 2024)
Copyright (c) 2024 Igor Aherne
StableProjectorz (Software) is a complementary tool for Stable Diffusion and interacts with the web-ui tool created by Automatic1111. Igor Aherne is not the author of the Stable Diffusion algorithm. StableDiffusion, ControlNet, and their Webui tools and frameworks belong to their authors.
You may use, modify and sell the art generated by StableProjectorz (Software) in your projects, use this art commercially and free of charge. You may use this Software for free but you can't sub-license or resell this Software. You may not claim any part of the source code of this Software as your own, unless you produced it. You cannot host the Software on a server to charge money from users for a remote access to the Software.
"Attribution Requirements":
1. Attribution must be given to Igor Aherne and the StableProjectorz website https://stableprojectorz.com in at least one of the following ways when using this Software. You may choose to include attribution by mentioning it in the credits of your game or software, in its documentation, or in the references section of your video, podcast, or similar media. Only one of these methods is required, and you are free to select the most appropriate one for your project.
2. Attribution must also be extended to the authors of StableDiffusion, ControlNet, AUTOMATIC1111 stable-diffusion-webui, stable-diffusion-webui-forge (by lllyasviel), sd-webui-controlnet (by Mikubill), and any other software incorporated into the StableProjectorz.
However, it is not required to include these attributions within the art generated by this Software, unless required by the Law of your Country. You are not required to include these attributions in the description or metadata of the generated art, if you are distributing or selling the art as an asset or an asset-bundle, unless required by the Law of your Country.
"Derivative Works and Financial Transactions":
Any software that you derive from modifying or building upon the code of this Software (StableProjectorz) shall not contain donation/payment buttons or mechanisms that redirect such payments to any party other than Igor Aherne, unless explicitly permitted (in writing) by Igor Aherne. This restriction does not apply if you merely use the creative content produced via StableProjectorz, such as art assets.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. The user shall ensure attribution is given to the Copyright-Holder of this Software.
Version 2.0.2 additions:
- Major bugfix: repetitive inpaint of the same area no longer causes the art to become blurry.
- Clicking with Middle Mouse button sets an orbit pivot. Great for rotating around some specific detail. Press F to reset it.
- Orbit pivot is set only if the user clicks the middle mouse (short time + short drag distance)
- VAE dropdown list works with the newer Forge webui.
- Bugfix: Single projection while inside Multiview Edit Mode. We can now erase this projection without it appearing frozen.
- Multiview projection ignores normals when brushing/mixing the cameras. More intuitive.
- Merging the layers is prevented during Gen Art. Will warn if there are brushed colors. + Red text for the Delete All Icons.
- UVs at 1.0 are treated as the default _1001 udim.
- Fixed the flickering of the Base neural net dropdown.
- Art-panel header has a button to collapse all icons into a single 4k texture. Helps to save VRAM.
- Empty Nothing in Inpaint alows to use the 'Where Empty' button. Masks the surfaces that never received projection yet.
- Skybox can be blurred, for a more uniform surrounding/lighting.
- Significant re-work of the top ribbon. It's now vertical, much closer to Inpaint panel. Reduces mouse travel by a half.
- Improvement to the background rendering, objects blend better with it.
- Fixed the depth contrast glitch, for the non-square resolutions above 1024.
- Depth blur strength is now similar for different resolutions.
- Added settings panel, alowing to fade out wireframe opacity and change its color
- The settings panel allows to increase brush-uv-resolution from 1024 to 2048.
- We ignore surface direction when Erasing - feels more comfortable. But is still used for Brushing.
- Minor adjustment: alt-click sensitivity is reduced. Easier to sample colors on a tablet.
- Minor bugfix: Brush opacity is no longer randomly stuck at 100% when exiting the inpaint.
- Erase and BucketFill now have shortcuts Ctrl+F and Ctrl+E.
- Masks can be brushed on the Custom UV textures as well.
- New A1111 repo supported, controlnet no longer complains.
- Major bugfix: Delete-Non-Selected: correct icons survive.
- Bugfix: corrected the downloading/unzipping of the SF3D repository.
- Bugfix: removed a bug that would erase white spaces from the prompt
- Improved the installer - admin no longer required. Avoids dubious ownership git warnings.
- Improved the installer - will attempt to re-download webui if connection drops.
- GPUs compatibility: Using cuda 12.1 version of Forge for the installer, instead of the 12.4 version.
- Fixed glitches with prompt-web find and the Get More url-dropdowns
- Fixed the wrong sdxl-warnings
- Generate 3D meshes directly from Background images (powered by StableFast3D by StabilityAI).
- Semantic Highlighting via NLP for text prompts: Nouns are detected and highlighted.
- Installer significantly simplified: using Illyasviel's one-click install package. Helps with missing dependencies issues.
- Added Point/Bilinear filtering. Use Point for pixelated low-res artisitc style. It's next to the -+ buttons under Save 2K.
- Button to google highlighted text (in the prompts). Helps to confirm the common results are relevant for that text.
- Ability to import Textured GBL meshes, for further refinement of generated stuff.
- 3D panel has tabs now: hierarchy and SF3D
- Brush will fade out near edges of the mesh, to prevent leaving stretch-marks on the sides
- Tablet-Pressure modes added: affect Size, affect Opacity/Transparency, affect Both, affect None
- CFG scale slider is in 0.1 increments rather than 0.5
- FAR slider in icons has 0.1 as the default, instead of 0.5
- Added bucket and fill button to the lower-left inpaint panel, fixed the color-glitch in the brush ribbon (top right)
- Bugfix: cleanup of resources improved: deleting icons correctly notifies its list-managers
- Bugfix: Meshes with Morpher/BlendShapes import fine.
- Major Bugfix for UDIMs: 3x3 udims no longer cause brushing glitches.
- Added delete button for the Inpaint and for Masking
- Added 'Delete Last Generation', useful for discarding an entire recent batch of images.
- Improved the UI fonts for the vertical Command Ribbon
- Controlnet UI improved
- Bugfix: the Load inside icon works again
- Bugfix: input decimal-numbers are shown correctly regardless of user's Region/Locale
- Bucket Fill is accessible both for Masking and for Inpainting
- Bucket Fill with Clear mask works fine for multi-view Inpainting
- No longer saving IP and Port during the project-save, to avoid exposing the user
- Bugfix for Upscalers, - custom upscalers are detected and can be used.
- Bugfix: Normals camera listens to FOV
- Bugfix: Inpaint's Clear-mask will always paint with 100% transparency, to ensure results are always apparent.
- Resolved issues around UV edges, when using FAR and SFT sliders inside icons (edge blur)
- Improved the UI controls inside the Input panel
- Bugfix: Inpaint Brushing works for multiple UDIMs.
- Bugfix: depth camera no longer accidentally culls sub-meshes when they are isolated with MultiView
- Inpaint Screen Mask is also shown when hovering GenArt button.
- Text prompts ignore Tab character.
- Improved comfort: Tab, R, X, Shift+W can be used anywhere, without hovering Main View
- Major Bugfix: Inpaint is no longer ignored inside multiview (but can't paint in MultiView yet)
- Major Bugfix: Orthographic view no longer has visual outline-glich with FAR and SFT icon sliders
- Bugfix: fixed annoying bug with the mini-text-prompt (main view context menu). Line no longer snaps
- Bugfix: can drag multiview cameras around even when the inpaint mode is active.
- Adjusting Depth or Fov sliders no longer drags cameras in Multiview
- Bugfix: Ctrl+hovering icon shows correct checker on the 3d model.
- Added GenArt GenBG mini-buttons into MainView context menu (right click)
- Added Hints into the intro screen
- Bugfix: screen mask (orange) won't accidentally re-appear during generation.
- Bugfix: corrected the Inpaint masking when background is used.
- Added 3 buttons to the header of Art list: Delete Hidden, Delete All, Delete non-selected
- Right-clicking the Viewport or pressing Space - opens Colorpicker with mini-prompts.
- Improved brushing and erasing - removed residual brush traces that kept showing even after multiple erasing.
- Minor Bugfix: clicking on an icon that's hidden (because of Solo) will correctly show it again.
- Significant upgrade for Inpaint. Now we paint it in UV space, and its screen-mask is made when rendering. Offers blur.
- Mask-Mode now works as Inpaint-Sketch, with ability to paint colors, or soft transparent masks.
- Inpaint masks will be affected by FAR and SFT sliders inside each icon.
- Removed Inpaint modes 'Latent Noise', 'Fill' because we can sketch with colors now. 'Original' and 'Latent Nothing' remain.
- Bucket-Fill tool added, to color isolated meshes. Accessible inside Inpaint mode
- Mask-Invert tool added, to flip visible regions the mask (visible to invisible and vice-versa).
- Eye-dropper Tool, ability to sample any color by holding ALT (in Inpaint mode)
- Right clicking the Viewport (in Inpaint mode) will spawn RGB color picker.
- Top Ribbon adjusted, to accomodate new buttons and modes.
- SDXL depth major bugfixes: resolution-relative Depth Blurring for any width and height. Depth controls remain visible while previewing depth.
- Two pass depth-blur: blur the sharp-edges in a second iteration. Good for SDXL (removes wireframe glitches)
- Bugfix: Depth no longer disappears for Non-square aspect ratios.
- Bugfix: Hide and Solo can be turned of fine, after loading a project. Not compatible with the older saves.
- UDIMs work. Projections land into several uv sectors, producing several textures at once.
- Importing several textures (at once) creates a stack-icon, where each texture is applied to its UDIM.
- Soft Inpaint added: ability to draw soft mask, which is then respected by StableDiffusion.
- Significant Bugfix of the Depth Contrast, depth is more pronounced and accurate. 70% contrast is default.
- Brush size can be changed by the [ ] keyboard buttons.
- Fixed the brushing for older GPUs (Conservative Raster). Slight improvement for uv-seams
- FAR and SFT sliders improved. Now SFT offers a blend between sharp, smooth, noisy falloff
- Ability to disable Text shown in the Inpaint Brush, useful if using transparent inpaint brush
- Cameras slider is more straightforward.
- Camera can snap to 45 degrees (26 directions) instead of just 90.
- Added hint in the Cmd intro panel, for new users, "how to launch webui manually"
- Esc can be used to cancel the Yes/No panel.
- Fixed the tablet-pressure bug.
- Fixed the Content Camera bug (Export Views button).
- Fixed the bug with 'Ignore Depth' and 'Ignore Normals' not deactivating after closing Inpaint.
- Bugfix: neural nets with a . in the name no longer cause UI-dropdown glitch
- Bugfix: Screen mask is kept after Generate is pressed (if the anti-reset minibutton is on)
- Bufix: Saving correctly produces SPZ file
- Bugfix: Custom DAT Upscalers are identified.
- Bugfix: Controlnets correctly expand after loading a project.
- Bugfix: Skinned/Rigged models can open and render correctly.
- Ability to import custom 2D projection icon in Art panel.
- ip adapter works - fixed a bug with custom image formats.
- Style Transfer via 'reference_only' works correctly.
- All preprocessors can activate 2 additional sliders inside ControlNet for fine-tuning.
- Added Refiner, to finalize your images with extra details
- Added Upscaler, to make your images larger, as a post-processing
- Added 'Fast Webui' button, to launch webui with fast arguments. Helpful with Refiner + Upscaler.
- Added Tiling into Inpaint settings (bottom left panel). Useful for 2D Grass, Roads textures, etc.
- Added 'Export Views' button - saves current camera views to disk (+Depth, Normals, etc)
- Added 'delete all icons' button into Art and ArtBG panel.
- ScreenMask button offers new mini-button, to inpaint when multiprojecting.
- Holding Shift will draw a straight line from the previous brush stroke
- Icon can be cloned after right clicking it. (will implement 'make tile from screenshot' later)
- Saving a project will cache the name
- Auto-Soft-Edges button disabled by default. Prevents black rim, and makes Multiprojection sharper.
- Bugfix: Inpaint with 'Original' will disable Controlnets to prevent blur.
- Bugfix: preventing low quality inpaint image when 'Low FPS (Perform)' optimization is on.
- Correction to the 'Back Side' text used in Multiprojection.
- Closing the program will show confirmation popup.
- Ensured compatibility with latest A1111 webui (1.9.3) and sd-webui-controlnet.
- Auto-soft-edge button added in Art header, disables/enables rim for projections.
- Minor cosmetic adjustment for the 'Back Side' text used in Multiprojection.
- Closing the program will show confirmation popup.
- Ensured compatibility with latest A1111 webui (1.9.3) and sd-webui-controlnet.
- Auto-soft-edge button added in Art header, disables/enables rim for projections.
- Minor cosmetic adjustment for the 'Back Side' text used in Multiprojection.
- bugfix: isolated meshes might have glitched the masks of a preceding Multi-Projections.
- ControlNet will always offer the 'none' option. Useful for reference-only preprocessors
- Printing "Wrong Side" text, for reverse sides of Multi-Projection. Helps when brushing/blending
- transparency of exported textures is using correct alpha-Blending mode during export.
- fixed permanent blackness caused by: Isolate 3d mesh + Gen Art + Low FPS toggle on geometry that was hidden.
- 1-6 cameras are mutually-additive inside any Multi-View projection, making their brushing and blending much easier.
- For Multi-view projection, SFT slider inside icon provide extra help with blending.
- Select VAE, to help with inpainting (desaturated issues).
- Visibility of entire projection. Sliders replaced with circles. (drag left and right)
- Super Depth button replaced by Contrast Slider.
- Fading of the projection borders. You can paint them away if needed by white brush. Right-click an icon to control it.
- When using several cameras, if brush is white, it will show "preview" inside cursor.
- Screen mask brush is semi-transparent. Also, it has little toggle, to prevent Screen Mask from resetting.
- Camera Circles removed, and now you can click anywhere in the Main Viewport, and it will enter Edit mode.
- Ability to export without Dilation (only dilates 5 texels) and transparent background.
- Removed the anti-seam button, always dilating by 5 pixels now.
- Vertex colors are shown on the model if toggled in 3D OBJ panel. Can be submitted as input to any ControlNet Unit. Right click its preview, and select Vert/View Normals/Depth.
- Your model normals will be imported. Can help if fading a multi-view projection.
- Removed bugs with the red Cams slider and the FOV slider
- Cursor size increased to gigantic. Helps if you Shift + Right Drag during painting inside multiprojection, for a quick art-preview.
- Brush circle changes color (black/white)
- Saving a project will always save a 4k version of baked projections. This can defend you if save-file gets corrupted.
- Ambient Occlusion is smoother by about 40%, hides low-polyness. Sharp variant of AO remains the same.
- Import normals (wrapped around object) or for background, from top of Arts or Arts BG tab. Only to be seen by CTRL Nets.
- Fixed annoying bug that forced Edit Mode when there was a background and more than 1 camera.
- Fixed bug during loading a save-file: control net preview-icon loads correctly.
- Added warnings if there is 'XL' in name of your base neural net, but no XL in some Depth or Normal CTRL net.
- Fixed the aspect-ratio glitch that happened during loading of non-square projections.
- CTRL+click on preset will paste text where cursor (caret) is in the text prompt. No longer constrained for merely appending to the end.
- Saving / Loading of the project are possible. All art images are conveniently stored into the Data folder, next to the .spz file.
- Added presets for the Text Prompts. Click to switch the text entirely. Ctrl+Click to append to the current text.
- Memory improvements: deleting icon of a batch will release its GPU memory without waiting for you to delete the entire batch of icons.
- Bugfix with the viewport-circles: projections no longer ignore the models if viewports are outside the Main View window.
- Minor adjustment to the Super Depth, making its contrast slightly more adequate.
- ControlNet bugifx: now MyPromptIsMoreImportant and ControlNetIsMoreImportant are actually differing. (before it was only the former).
- ControlNet bugfix: the LowVRAM in control net, - now it actually gets sent.
- ControlNet bugfix: Fixed the preview-image from becoming desaturated.
- Support for Forge webui (new) + the Automatic1111 webui (legacy). Forge increases the speed of image generation by x2. For example, 8 seconds instead of 17. This allows to generate more images at once.
- Smooth Depth: resolves wireframe-glitches of certain SDXL networks. Allows to blur the depthmap inside StableProjectorz, to conceal any low-polyness.
- Bugfix with projections not landing on isolated objects. For example, hiding the walls of a building, to texture a door mesh.
- Viewport numbers will fade out when the mouse is moved away. Good for previews.
- Added ability to generate multiple views with the same projection (Multi-View Projection). This greately improves consistency of projections from different sides of your 3D models.
- Preventing webui disconnects during high-resolution generations (longer timeout 4sec->20 sec).
- Optimized GPU usage, especially when the app is idle.
- 'FPS Perform' toggle will also reduce + restore resolution while generating, making it easier for the GPU to focus on diffusing.
- Added Camera Snapping (pressing CTRL while orbiting will align it to 1 of the 6 world directions)
- FBX models load correctly even if they are skinned to bones (rigging)
- Adjusting Camera field-of-view looks nicer, no longer zooms out.
- Grid can be toggled to show 2, 3, 4 icons per row.
- Change the order of projections by rearranging the icons in the grid. Pressing S or W while in the viewport will also rearrange icons, and A/D will change the selection.
- Ability to move your custom textures up/down.
- Improvements in texture memory of brush masks (memory consumption reduced).
- Improved visibility of icon groups: borders + tinting of icons during hover. Can be switched off. This caused the removal of the icon-scaling effect.
- Ambient occlusion bugfix: ensured its background is black instead of transparent.
- Camera alignment bugfix: pressing 'Restore Camera' will definitely return it to the correct location.
- Context menu is shown by default when hovering over an icon (good for new users). Can be switched off.
- Minor improvements to the icon context menu.
- Minor improvements to the header in the Art and Art-BG panel.
- Minor corrections to Projection Draw Order (shown when the R key is held)
- an actual seed displayed in the icon instead of -1
- Backgrounds can be adjusted by Hue/Saturation/Value/Contrast
- If Art (or Art BG) tab is open, CTRL+RightClick in viewport opens context menu for current icon
- loading FBX (though OBJ is preferred).
- removed seams (using texture dilation)
- resizing brush inside viewport (Shift + rightMouseDrag)
- loading custom images into projection icons (Shift + rightMouseDrag)
- throttling FPS during generation, to help your GPU focus more.
- bugfixes with the ControlNet preprocessor and with brushing.
- removed Reset Mask button. Resets automatically if mask mode is turned off
- improves loading of obj files
- Added support for legacy control net count parameter, for users with their own webui (from apr 2023)
Version 2.0.2 additions:
- Major bugfix: repetitive inpaint of the same area no longer causes the art to become blurry.
- Clicking with Middle Mouse button sets an orbit pivot. Great for rotating around some specific detail. Press F to reset it.
- Orbit pivot is set only if the user clicks the middle mouse (short time + short drag distance)
- VAE dropdown list works with the newer Forge webui.
- Bugfix: Single projection while inside Multiview Edit Mode. We can now erase this projection without it appearing frozen.
- Multiview projection ignores normals when brushing/mixing the cameras. More intuitive.
- Merging the layers is prevented during Gen Art. Will warn if there are brushed colors. + Red text for the Delete All Icons.
- UVs at 1.0 are treated as the default _1001 udim.
- Fixed the flickering of the Base neural net dropdown.
- Art-panel header has a button to collapse all icons into a single 4k texture. Helps to save VRAM.
- Empty Nothing in Inpaint alows to use 'None Only' button. Masks the surfaces that never received projection yet.
- Skybox can be blurred, for a more uniform surrounding/lighting.
- Significant re-work of the top ribbon. It's now vertical, much closer to Inpaint panel. Reduces mouse travel by a half.
- Improvement to the background rendering, objects blend better with it.
- Fixed the depth contrast glitch, for the non-square resolutions above 1024.
- Depth blur strength is now similar for different resolutions.
- Added settings panel, alowing to fade out wireframe opacity and change its color
- The settings panel allows to increase brush-uv-resolution from 1024 to 2048.
- We ignore surface direction when Erasing - feels more comfortable. But is still used for Brushing.
- Minor adjustment: alt-click sensitivity is reduced. Easier to sample colors on a tablet.
- Minor bugfix: Brush opacity is no longer randomly stuck at 100% when exiting the inpaint.
- Erase and BucketFill now have shortcuts Ctrl+F and Ctrl+E.
- Masks can be brushed on the Custom UV textures as well.
- New A1111 repo supported, controlnet no longer complains.
- Major bugfix: Delete-Non-Selected: correct icons survive.
- Bugfix: corrected the downloading/unzipping of the SF3D repository.
- Bugfix: removed a bug that would erase white spaces from the prompt
- Improved the installer - admin no longer required. Avoids dubious ownership git warnings.
- Improved the installer - will attempt to re-download webui if connection drops.
- GPUs compatibility: Using cuda 12.1 version of Forge for the installer, instead of the 12.4 version.
- Fixed glitches with prompt-web find and the Get More url-dropdowns
- Fixed the wrong sdxl-warnings
- Generate 3D meshes directly from Background images (powered by StableFast3D by StabilityAI).
- Semantic Highlighting via NLP for text prompts: Nouns are detected and highlighted.
- Installer significantly simplified: using Illyasviel's one-click install package. Helps with missing dependencies issues.
- Added Point/Bilinear filtering. Use Point for pixelated low-res artisitc style. It's next to the -+ buttons under Save 2K.
- Button to google highlighted text (in the prompts). Helps to confirm the common results are relevant for that text.
- Ability to import Textured GBL meshes, for further refinement of generated stuff.
- 3D panel has tabs now: hierarchy and SF3D
- Brush will fade out near edges of the mesh, to prevent leaving stretch-marks on the sides
- Tablet-Pressure modes added: affect Size, affect Opacity/Transparency, affect Both, affect None
- CFG scale slider is in 0.1 increments rather than 0.5
- FAR slider in icons has 0.1 as the default, instead of 0.5
- Added bucket and fill button to the lower-left inpaint panel, fixed the color-glitch in the brush ribbon (top right)
- Bugfix: cleanup of resources improved: deleting icons correctly notifies its list-managers
- Bugfix: Meshes with Morpher/BlendShapes import fine.
- Major Bugfix for UDIMs: 3x3 udims no longer cause brushing glitches.
- Added delete button for the Inpaint and for Masking
- Added 'Delete Last Generation', useful for discarding an entire recent batch of images.
- Improved the UI fonts for the vertical Command Ribbon
- Controlnet UI improved
- Bugfix: the Load inside icon works again
- Bugfix: input decimal-numbers are shown correctly regardless of user's Region/Locale
- Bucket Fill is accessible both for Masking and for Inpainting
- Bucket Fill with Clear mask works fine for multi-view Inpainting
- No longer saving IP and Port during the project-save, to avoid exposing the user
- Bugfix for Upscalers, - custom upscalers are detected and can be used.
- Bugfix: Normals camera listens to FOV
- Bugfix: Inpaint's Clear-mask will always paint with 100% transparency, to ensure results are always apparent.
- Resolved issues around UV edges, when using FAR and SFT sliders inside icons (edge blur)
- Improved the UI controls inside the Input panel
- Bugfix: Inpaint Brushing works for multiple UDIMs.
- Bugfix: depth camera no longer accidentally culls sub-meshes when they are isolated with MultiView
- Inpaint Screen Mask is also shown when hovering GenArt button.
- Text prompts ignore Tab character.
- Improved comfort: Tab, R, X, Shift+W can be used anywhere, without hovering Main View
- Major Bugfix: Inpaint is no longer ignored inside multiview (but can't paint in MultiView yet)
- Major Bugfix: Orthographic view no longer has visual outline-glich with FAR and SFT icon sliders
- Bugfix: fixed annoying bug with the mini-text-prompt (main view context menu). Line no longer snaps
- Bugfix: can drag multiview cameras around even when the inpaint mode is active.
- Adjusting Depth or Fov sliders no longer drags cameras in Multiview
- Bugfix: Ctrl+hovering icon shows correct checker on the 3d model.
- Added GenArt GenBG mini-buttons into MainView context menu (right click)
- Added Hints into the intro screen
- Bugfix: screen mask (orange) won't accidentally re-appear during generation.
- Bugfix: corrected the Inpaint masking when background is used.
- Added 3 buttons to the header of Art list: Delete Hidden, Delete All, Delete non-selected
- Right-clicking the Viewport or pressing Space - opens Colorpicker with mini-prompts.
- Improved brushing and erasing - removed residual brush traces that kept showing even after multiple erasing.
- Minor Bugfix: clicking on an icon that's hidden (because of Solo) will correctly show it again.
- Significant upgrade for Inpaint. Now we paint it in UV space, and its screen-mask is made when rendering. Offers blur.
- Mask-Mode now works as Inpaint-Sketch, with ability to paint colors, or soft transparent masks.
- Inpaint masks will be affected by FAR and SFT sliders inside each icon.
- Removed Inpaint modes 'Latent Noise', 'Fill' because we can sketch with colors now. 'Original' and 'Latent Nothing' remain.
- Bucket-Fill tool added, to color isolated meshes. Accessible inside Inpaint mode
- Mask-Invert tool added, to flip visible regions the mask (visible to invisible and vice-versa).
- Eye-dropper Tool, ability to sample any color by holding ALT (in Inpaint mode)
- Right clicking the Viewport (in Inpaint mode) will spawn RGB color picker.
- Top Ribbon adjusted, to accomodate new buttons and modes.
- SDXL depth major bugfixes: resolution-relative Depth Blurring for any width and height. Depth controls remain visible while previewing depth.
- Two pass depth-blur: blur the sharp-edges in a second iteration. Good for SDXL (removes wireframe glitches)
- Bugfix: Depth no longer disappears for Non-square aspect ratios.
- Bugfix: Hide and Solo can be turned of fine, after loading a project. Not compatible with the older saves.
- UDIMs work. Projections land into several uv sectors, producing several textures at once.
- Importing several textures (at once) creates a stack-icon, where each texture is applied to its UDIM.
- Soft Inpaint added: ability to draw soft mask, which is then respected by StableDiffusion.
- Significant Bugfix of the Depth Contrast, depth is more pronounced and accurate. 70% contrast is default.
- Brush size can be changed by the [ ] keyboard buttons.
- Fixed the brushing for older GPUs (Conservative Raster). Slight improvement for uv-seams
- FAR and SFT sliders improved. Now SFT offers a blend between sharp, smooth, noisy falloff
- Ability to disable Text shown in the Inpaint Brush, useful if using transparent inpaint brush
- Cameras slider is more straightforward.
- Camera can snap to 45 degrees (26 directions) instead of just 90.
- Added hint in the Cmd intro panel, for new users, "how to launch webui manually"
- Esc can be used to cancel the Yes/No panel.
- Fixed the tablet-pressure bug.
- Fixed the Content Camera bug (Export Views button).
- Fixed the bug with 'Ignore Depth' and 'Ignore Normals' not deactivating after closing Inpaint.
- Bugfix: neural nets with a . in the name no longer cause UI-dropdown glitch
- Bugfix: Screen mask is kept after Generate is pressed (if the anti-reset minibutton is on)
- Bufix: Saving correctly produces SPZ file
- Bugfix: Custom DAT Upscalers are identified.
- Bugfix: Controlnets correctly expand after loading a project.
- Bugfix: Skinned/Rigged models can open and render correctly.
- Ability to import custom 2D projection icon in Art panel.
- ip adapter works - fixed a bug with custom image formats.
- Style Transfer via 'reference_only' works correctly.
- All preprocessors can activate 2 additional sliders inside ControlNet for fine-tuning.
- Added Refiner, to finalize your images with extra details
- Added Upscaler, to make your images larger, as a post-processing
- Added 'Fast Webui' button, to launch webui with fast arguments. Helpful with Refiner + Upscaler.
- Added Tiling into Inpaint settings (bottom left panel). Useful for 2D Grass, Roads textures, etc.
- Added 'Export Views' button - saves current camera views to disk (+Depth, Normals, etc)
- Added 'delete all icons' button into Art and ArtBG panel.
- ScreenMask button offers new mini-button, to inpaint when multiprojecting.
- Holding Shift will draw a straight line from the previous brush stroke
- Icon can be cloned after right clicking it. (will implement 'make tile from screenshot' later)
- Saving a project will cache the name
- Auto-Soft-Edges button disabled by default. Prevents black rim, and makes Multiprojection sharper.
- Bugfix: Inpaint with 'Original' will disable Controlnets to prevent blur.
- Bugfix: preventing low quality inpaint image when 'Low FPS (Perform)' optimizaation is on.
- Correction to the 'Back Side' text used in Multiprojection.
- Closing the program will show confirmation popup.
- Ensured compatibility with latest A1111 webui (1.9.3) and sd-webui-controlnet.
- Auto-soft-edge button added in Art header, disables/enables rim for projections.
- Minor cosmetic adjustment for the 'Back Side' text used in Multiprojection.
- Closing the program will show confirmation popup.
- Ensured compatibility with latest A1111 webui (1.9.3) and sd-webui-controlnet.
- Auto-soft-edge button added in Art header, disables/enables rim for projections.
- Minor cosmetic adjustment for the 'Back Side' text used in Multiprojection.
- bugfix: isolated meshes might have glitched the masks of a preceding Multi-Projections.
- ControlNet will always offer the 'none' option. Useful for reference-only preprocessors
- Printing "Wrong Side" text, for reverse sides of Multi-Projection. Helps when brushing/blending
- transparency of exported textures is using correct alpha-Blending mode during export.
- fixed permanent blackness caused by: Isolate 3d mesh + Gen Art + Low FPS toggle on geometry that was hidden.
- 1-6 cameras are mutually-additive inside any Multi-View projection, making their brushing and blending much easier.
- For Multi-view projection, SFT slider inside icon provide extra help with blending.
- Select VAE, to help with inpainting (desaturated issues).
- Visibility of entire projection. Sliders replaced with circles. (drag left and right)
- Super Depth button replaced by Contrast Slider.
- Fading of the projection borders. You can paint them away if needed by white brush. Right-click an icon to control it.
- When using several cameras, if brush is white, it will show "preview" inside cursor.
- Screen mask brush is semi-transparent. Also, it has little toggle, to prevent Screen Mask from resetting.
- Camera Circles removed, and now you can click anywhere in the Main Viewport, and it will enter Edit mode.
- Ability to export without Dilation (only dilates 5 texels) and transparent background.
- Removed the anti-seam button, always dilating by 5 pixels now.
- Vertex colors are shown on the model if toggled in 3D OBJ panel. Can be submitted as input to any ControlNet Unit. Right click its preview, and select Vert/View Normals/Depth.
- Your model normals will be imported. Can help if fading a multi-view projection.
- Removed bugs with the red Cams slider and the FOV slider
- Cursor size increased to gigantic. Helps if you Shift + Right Drag during painting inside multiprojection, for a quick art-preview.
- Brush circle changes color (black/white)
- Saving a project will always save a 4k version of baked projections. This can defend you if save-file gets corrupted.
- Ambient Occlusion is smoother by about 40%, hides low-polyness. Sharp variant of AO remains the same.
- Import normals (wrapped around object) or for background, from top of Arts or Arts BG tab. Only to be seen by CTRL Nets.
- Fixed annoying bug that forced Edit Mode when there was a background and more than 1 camera.
- Fixed bug during loading a save-file: control net preview-icon loads correctly.
- Added warnings if there is 'XL' in name of your base neural net, but no XL in some Depth or Normal CTRL net.
- Fixed the aspect-ratio glitch that happened during loading of non-square projections.
- CTRL+click on preset will paste text where cursor (caret) is in the text prompt. No longer constrained for merely appending to the end.
- Saving / Loading of the project are possible. All art images are conveniently stored into the Data folder, next to the .spz file.
- Added presets for the Text Prompts. Click to switch the text entirely. Ctrl+Click to append to the current text.
- Memory improvements: deleting icon of a batch will release its GPU memory without waiting for you to delete the entire batch of icons.
- Bugfix with the viewport-circles: projections no longer ignore the models if viewports are outside the Main View window.
- Minor adjustment to the Super Depth, making its contrast slightly more adequate.
- ControlNet bugifx: now MyPromptIsMoreImportant and ControlNetIsMoreImportant are actually differing. (before it was only the former).
- ControlNet bugfix: the LowVRAM in control net, - now it actually gets sent.
- ControlNet bugfix: Fixed the preview-image from becoming desaturated.
- Support for Forge webui (new) + the Automatic1111 webui (legacy). Forge increases the speed of image generation by x2. For example, 8 seconds instead of 17. This allows to generate more images at once.
- Smooth Depth: resolves wireframe-glitches of certain SDXL networks. Allows to blur the depthmap inside StableProjectorz, to conceal any low-polyness.
- Bugfix with projections not landing on isolated objects. For example, hiding the walls of a building, to texture a door mesh.
- Viewport numbers will fade out when the mouse is moved away. Good for previews.
- Added ability to generate multiple views with the same projection (Multi-View Projection). This greately improves consistency of projections from different sides of your 3D models.
- Preventing webui disconnects during high-resolution generations (longer timeout 4sec->20 sec).
- Optimized GPU usage, especially when the app is idle.
- 'FPS Perform' toggle will also reduce + restore resolution while generating, making it easier for the GPU to focus on diffusing.
- Added Camera Snapping (pressing CTRL while orbiting will align it to 1 of the 6 world directions)
- FBX models load correctly even if they are skinned to bones (rigging)
- Adjusting Camera field-of-view looks nicer, no longer zooms out.
- Grid can be toggled to show 2, 3, 4 icons per row.
- Change the order of projections by rearranging the icons in the grid. Pressing S or W while in the viewport will also rearrange icons, and A/D will change the selection.
- Ability to move your custom textures up/down.
- Improvements in texture memory of brush masks (memory consumption reduced).
- Improved visibility of icon groups: borders + tinting of icons during hover. Can be switched off. This caused the removal of the icon-scaling effect.
- Ambient occlusion bugfix: ensured its background is black instead of transparent.
- Camera alignment bugfix: pressing 'Restore Camera' will definitely return it to the correct location.
- Context menu is shown by default when hovering over an icon (good for new users). Can be switched off.
- Minor improvements to the icon context menu.
- Minor improvements to the header in the Art and Art-BG panel.
- Minor corrections to Projection Draw Order (shown when the R key is held)
- an actual seed displayed in the icon instead of -1
- Backgrounds can be adjusted by Hue/Saturation/Value/Contrast
- If Art (or Art BG) tab is open, CTRL+RightClick in viewport opens context menu for current icon
- loading FBX (though OBJ is preferred).
- removed seams (using texture dilation)
- resizing brush inside viewport (Shift + rightMouseDrag)
- loading custom images into projection icons (Shift + rightMouseDrag)
- throttling FPS during generation, to help your GPU focus more.
- bugfixes with the ControlNet preprocessor and with brushing.
- removed Reset Mask button. Resets automatically if mask mode is turned off
- improves loading of obj files
- Added support for legacy control net count parameter, for users with their own webui (from apr 2023)
Version 2.0.2 additions:
- Major bugfix: repetitive inpaint of the same area no longer causes the art to become blurry.
- Clicking with Middle Mouse button sets an orbit pivot. Great for rotating around some specific detail. Press F to reset it.
- Orbit pivot is set only if the user clicks the middle mouse (short time + short drag distance)
- VAE dropdown list works with the newer Forge webui.
- Bugfix: Single projection while inside Multiview Edit Mode. We can now erase this projection without it appearing frozen.
- Multiview projection ignores normals when brushing/mixing the cameras. More intuitive.
- Merging the layers is prevented during Gen Art. Will warn if there are brushed colors. + Red text for the Delete All Icons.
- UVs at 1.0 are treated as the default _1001 udim.
- Fixed the flickering of the Base neural net dropdown.
- Art-panel header has a button to collapse all icons into a single 4k texture. Helps to save VRAM.
- Empty Nothing in Inpaint alows to use 'None Only' button. Masks the surfaces that never received projection yet.
- Skybox can be blurred, for a more uniform surrounding/lighting.
- Significant re-work of the top ribbon. It's now vertical, much closer to Inpaint panel. Reduces mouse travel by a half.
- Improvement to the background rendering, objects blend better with it.
- Fixed the depth contrast glitch, for the non-square resolutions above 1024.
- Depth blur strength is now similar for different resolutions.
- Added settings panel, alowing to fade out wireframe opacity and change its color
- The settings panel allows to increase brush-uv-resolution from 1024 to 2048.
- We ignore surface direction when Erasing - feels more comfortable. But is still used for Brushing.
- Minor adjustment: alt-click sensitivity is reduced. Easier to sample colors on a tablet.
- Minor bugfix: Brush opacity is no longer randomly stuck at 100% when exiting the inpaint.
- Erase and BucketFill now have shortcuts Ctrl+F and Ctrl+E.
- Masks can be brushed on the Custom UV textures as well.
- New A1111 repo supported, controlnet no longer complains.
- Major bugfix: Delete-Non-Selected: correct icons survive.
- Bugfix: corrected the downloading/unzipping of the SF3D repository.
- Bugfix: removed a bug that would erase white spaces from the prompt
- Improved the installer - admin no longer required. Avoids dubious ownership git warnings.
- Improved the installer - will attempt to re-download webui if connection drops.
- GPUs compatibility: Using cuda 12.1 version of Forge for the installer, instead of the 12.4 version.
- Fixed glitches with prompt-web find and the Get More url-dropdowns
- Fixed the wrong sdxl-warnings
- Generate 3D meshes directly from Background images (powered by StableFast3D by StabilityAI).
- Semantic Highlighting via NLP for text prompts: Nouns are detected and highlighted.
- Installer significantly simplified: using Illyasviel's one-click install package. Helps with missing dependencies issues.
- Added Point/Bilinear filtering. Use Point for pixelated low-res artisitc style. It's next to the -+ buttons under Save 2K.
- Button to google highlighted text (in the prompts). Helps to confirm the common results are relevant for that text.
- Ability to import Textured GBL meshes, for further refinement of generated stuff.
- 3D panel has tabs now: hierarchy and SF3D
- Brush will fade out near edges of the mesh, to prevent leaving stretch-marks on the sides
- Tablet-Pressure modes added: affect Size, affect Opacity/Transparency, affect Both, affect None
- CFG scale slider is in 0.1 increments rather than 0.5
- FAR slider in icons has 0.1 as the default, instead of 0.5
- Added bucket and fill button to the lower-left inpaint panel, fixed the color-glitch in the brush ribbon (top right)
- Bugfix: cleanup of resources improved: deleting icons correctly notifies its list-managers
- Bugfix: Meshes with Morpher/BlendShapes import fine.
- Major Bugfix for UDIMs: 3x3 udims no longer cause brushing glitches.
- Added delete button for the Inpaint and for Masking
- Added 'Delete Last Generation', useful for discarding an entire recent batch of images.
- Improved the UI fonts for the vertical Command Ribbon
- Controlnet UI improved
- Bugfix: the Load inside icon works again
- Bugfix: input decimal-numbers are shown correctly regardless of user's Region/Locale
- Bucket Fill is accessible both for Masking and for Inpainting
- Bucket Fill with Clear mask works fine for multi-view Inpainting
- No longer saving IP and Port during the project-save, to avoid exposing the user
- Bugfix for Upscalers, - custom upscalers are detected and can be used.
- Bugfix: Normals camera listens to FOV
- Bugfix: Inpaint's Clear-mask will always paint with 100% transparency, to ensure results are always apparent.
- Resolved issues around UV edges, when using FAR and SFT sliders inside icons (edge blur)
- Improved the UI controls inside the Input panel
- Bugfix: Inpaint Brushing works for multiple UDIMs.
- Bugfix: depth camera no longer accidentally culls sub-meshes when they are isolated with MultiView
- Inpaint Screen Mask is also shown when hovering GenArt button.
- Text prompts ignore Tab character.
- Improved comfort: Tab, R, X, Shift+W can be used anywhere, without hovering Main View
- Major Bugfix: Inpaint is no longer ignored inside multiview (but can't paint in MultiView yet)
- Major Bugfix: Orthographic view no longer has visual outline-glich with FAR and SFT icon sliders
- Bugfix: fixed annoying bug with the mini-text-prompt (main view context menu). Line no longer snaps
- Bugfix: can drag multiview cameras around even when the inpaint mode is active.
- Adjusting Depth or Fov sliders no longer drags cameras in Multiview
- Bugfix: Ctrl+hovering icon shows correct checker on the 3d model.
- Added GenArt GenBG mini-buttons into MainView context menu (right click)
- Added Hints into the intro screen
- Bugfix: screen mask (orange) won't accidentally re-appear during generation.
- Bugfix: corrected the Inpaint masking when background is used.
- Added 3 buttons to the header of Art list: Delete Hidden, Delete All, Delete non-selected
- Right-clicking the Viewport or pressing Space - opens Colorpicker with mini-prompts.
- Improved brushing and erasing - removed residual brush traces that kept showing even after multiple erasing.
- Minor Bugfix: clicking on an icon that's hidden (because of Solo) will correctly show it again.
- Significant upgrade for Inpaint. Now we paint it in UV space, and its screen-mask is made when rendering. Offers blur.
- Mask-Mode now works as Inpaint-Sketch, with ability to paint colors, or soft transparent masks.
- Inpaint masks will be affected by FAR and SFT sliders inside each icon.
- Removed Inpaint modes 'Latent Noise', 'Fill' because we can sketch with colors now. 'Original' and 'Latent Nothing' remain.
- Bucket-Fill tool added, to color isolated meshes. Accessible inside Inpaint mode
- Mask-Invert tool added, to flip visible regions the mask (visible to invisible and vice-versa).
- Eye-dropper Tool, ability to sample any color by holding ALT (in Inpaint mode)
- Right clicking the Viewport (in Inpaint mode) will spawn RGB color picker.
- Top Ribbon adjusted, to accomodate new buttons and modes.
- SDXL depth major bugfixes: resolution-relative Depth Blurring for any width and height. Depth controls remain visible while previewing depth.
- Two pass depth-blur: blur the sharp-edges in a second iteration. Good for SDXL (removes wireframe glitches)
- Bugfix: Depth no longer disappears for Non-square aspect ratios.
- Bugfix: Hide and Solo can be turned of fine, after loading a project. Not compatible with the older saves.
- UDIMs work. Projections land into several uv sectors, producing several textures at once.
- Importing several textures (at once) creates a stack-icon, where each texture is applied to its UDIM.
- Soft Inpaint added: ability to draw soft mask, which is then respected by StableDiffusion.
- Significant Bugfix of the Depth Contrast, depth is more pronounced and accurate. 70% contrast is default.
- Brush size can be changed by the [ ] keyboard buttons.
- Fixed the brushing for older GPUs (Conservative Raster). Slight improvement for uv-seams
- FAR and SFT sliders improved. Now SFT offers a blend between sharp, smooth, noisy falloff
- Ability to disable Text shown in the Inpaint Brush, useful if using transparent inpaint brush
- Cameras slider is more straightforward.
- Camera can snap to 45 degrees (26 directions) instead of just 90.
- Added hint in the Cmd intro panel, for new users, "how to launch webui manually"
- Esc can be used to cancel the Yes/No panel.
- Fixed the tablet-pressure bug.
- Fixed the Content Camera bug (Export Views button).
- Fixed the bug with 'Ignore Depth' and 'Ignore Normals' not deactivating after closing Inpaint.
- Bugfix: neural nets with a . in the name no longer cause UI-dropdown glitch
- Bugfix: Screen mask is kept after Generate is pressed (if the anti-reset minibutton is on)
- Bufix: Saving correctly produces SPZ file
- Bugfix: Custom DAT Upscalers are identified.
- Bugfix: Controlnets correctly expand after loading a project.
- Bugfix: Skinned/Rigged models can open and render correctly.
- Ability to import custom 2D projection icon in Art panel.
- ip adapter works - fixed a bug with custom image formats.
- Style Transfer via 'reference_only' works correctly.
- All preprocessors can activate 2 additional sliders inside ControlNet for fine-tuning.
- Added Refiner, to finalize your images with extra details
- Added Upscaler, to make your images larger, as a post-processing
- Added 'Fast Webui' button, to launch webui with fast arguments. Helpful with Refiner + Upscaler.
- Added Tiling into Inpaint settings (bottom left panel). Useful for 2D Grass, Roads textures, etc.
- Added 'Export Views' button - saves current camera views to disk (+Depth, Normals, etc)
- Added 'delete all icons' button into Art and ArtBG panel.
- ScreenMask button offers new mini-button, to inpaint when multiprojecting.
- Holding Shift will draw a straight line from the previous brush stroke
- Icon can be cloned after right clicking it. (will implement 'make tile from screenshot' later)
- Saving a project will cache the name
- Auto-Soft-Edges button disabled by default. Prevents black rim, and makes Multiprojection sharper.
- Bugfix: Inpaint with 'Original' will disable Controlnets to prevent blur.
- Bugfix: preventing low quality inpaint image when 'Low FPS (Perform)' optimizaation is on.
- Correction to the 'Back Side' text used in Multiprojection.
- Closing the program will show confirmation popup.
- Ensured compatibility with latest A1111 webui (1.9.3) and sd-webui-controlnet.
- Auto-soft-edge button added in Art header, disables/enables rim for projections.
- Minor cosmetic adjustment for the 'Back Side' text used in Multiprojection.
- Closing the program will show confirmation popup.
- Ensured compatibility with latest A1111 webui (1.9.3) and sd-webui-controlnet.
- Auto-soft-edge button added in Art header, disables/enables rim for projections.
- Minor cosmetic adjustment for the 'Back Side' text used in Multiprojection.
- bugfix: isolated meshes might have glitched the masks of a preceding Multi-Projections.
- ControlNet will always offer the 'none' option. Useful for reference-only preprocessors
- Printing "Wrong Side" text, for reverse sides of Multi-Projection. Helps when brushing/blending
- transparency of exported textures is using correct alpha-Blending mode during export.
- fixed permanent blackness caused by: Isolate 3d mesh + Gen Art + Low FPS toggle on geometry that was hidden.
- 1-6 cameras are mutually-additive inside any Multi-View projection, making their brushing and blending much easier.
- For Multi-view projection, SFT slider inside icon provide extra help with blending.
- Select VAE, to help with inpainting (desaturated issues).
- Visibility of entire projection. Sliders replaced with circles. (drag left and right)
- Super Depth button replaced by Contrast Slider.
- Fading of the projection borders. You can paint them away if needed by white brush. Right-click an icon to control it.
- When using several cameras, if brush is white, it will show "preview" inside cursor.
- Screen mask brush is semi-transparent. Also, it has little toggle, to prevent Screen Mask from resetting.
- Camera Circles removed, and now you can click anywhere in the Main Viewport, and it will enter Edit mode.
- Ability to export without Dilation (only dilates 5 texels) and transparent background.
- Removed the anti-seam button, always dilating by 5 pixels now.
- Vertex colors are shown on the model if toggled in 3D OBJ panel. Can be submitted as input to any ControlNet Unit. Right click its preview, and select Vert/View Normals/Depth.
- Your model normals will be imported. Can help if fading a multi-view projection.
- Removed bugs with the red Cams slider and the FOV slider
- Cursor size increased to gigantic. Helps if you Shift + Right Drag during painting inside multiprojection, for a quick art-preview.
- Brush circle changes color (black/white)
- Saving a project will always save a 4k version of baked projections. This can defend you if save-file gets corrupted.
- Ambient Occlusion is smoother by about 40%, hides low-polyness. Sharp variant of AO remains the same.
- Import normals (wrapped around object) or for background, from top of Arts or Arts BG tab. Only to be seen by CTRL Nets.
- Fixed annoying bug that forced Edit Mode when there was a background and more than 1 camera.
- Fixed bug during loading a save-file: control net preview-icon loads correctly.
- Added warnings if there is 'XL' in name of your base neural net, but no XL in some Depth or Normal CTRL net.
- Fixed the aspect-ratio glitch that happened during loading of non-square projections.
- CTRL+click on preset will paste text where cursor (caret) is in the text prompt. No longer constrained for merely appending to the end.
- Saving / Loading of the project are possible. All art images are conveniently stored into the Data folder, next to the .spz file.
- Added presets for the Text Prompts. Click to switch the text entirely. Ctrl+Click to append to the current text.
- Memory improvements: deleting icon of a batch will release its GPU memory without waiting for you to delete the entire batch of icons.
- Bugfix with the viewport-circles: projections no longer ignore the models if viewports are outside the Main View window.
- Minor adjustment to the Super Depth, making its contrast slightly more adequate.
- ControlNet bugifx: now MyPromptIsMoreImportant and ControlNetIsMoreImportant are actually differing. (before it was only the former).
- ControlNet bugfix: the LowVRAM in control net, - now it actually gets sent.
- ControlNet bugfix: Fixed the preview-image from becoming desaturated.
- Support for Forge webui (new) + the Automatic1111 webui (legacy). Forge increases the speed of image generation by x2. For example, 8 seconds instead of 17. This allows to generate more images at once.
- Smooth Depth: resolves wireframe-glitches of certain SDXL networks. Allows to blur the depthmap inside StableProjectorz, to conceal any low-polyness.
- Bugfix with projections not landing on isolated objects. For example, hiding the walls of a building, to texture a door mesh.
- Viewport numbers will fade out when the mouse is moved away. Good for previews.
- Added ability to generate multiple views with the same projection (Multi-View Projection). This greately improves consistency of projections from different sides of your 3D models.
- Preventing webui disconnects during high-resolution generations (longer timeout 4sec->20 sec).
- Optimized GPU usage, especially when the app is idle.
- 'FPS Perform' toggle will also reduce + restore resolution while generating, making it easier for the GPU to focus on diffusing.
- Added Camera Snapping (pressing CTRL while orbiting will align it to 1 of the 6 world directions)
- FBX models load correctly even if they are skinned to bones (rigging)
- Adjusting Camera field-of-view looks nicer, no longer zooms out.
- Grid can be toggled to show 2, 3, 4 icons per row.
- Change the order of projections by rearranging the icons in the grid. Pressing S or W while in the viewport will also rearrange icons, and A/D will change the selection.
- Ability to move your custom textures up/down.
- Improvements in texture memory of brush masks (memory consumption reduced).
- Improved visibility of icon groups: borders + tinting of icons during hover. Can be switched off. This caused the removal of the icon-scaling effect.
- Ambient occlusion bugfix: ensured its background is black instead of transparent.
- Camera alignment bugfix: pressing 'Restore Camera' will definitely return it to the correct location.
- Context menu is shown by default when hovering over an icon (good for new users). Can be switched off.
- Minor improvements to the icon context menu.
- Minor improvements to the header in the Art and Art-BG panel.
- Minor corrections to Projection Draw Order (shown when the R key is held)
- an actual seed displayed in the icon instead of -1
- Backgrounds can be adjusted by Hue/Saturation/Value/Contrast
- If Art (or Art BG) tab is open, CTRL+RightClick in viewport opens context menu for current icon
- loading FBX (though OBJ is preferred).
- removed seams (using texture dilation)
- resizing brush inside viewport (Shift + rightMouseDrag)
- loading custom images into projection icons (Shift + rightMouseDrag)
- throttling FPS during generation, to help your GPU focus more.
- bugfixes with the ControlNet preprocessor and with brushing.
- removed Reset Mask button. Resets automatically if mask mode is turned off
- improves loading of obj files
- Added support for legacy control net count parameter, for users with their own webui (from apr 2023)